Online documentation, manuals and tutorials
< All Topics
Print

LVGL

Description

Performs one or more LVGL specific actions.

Properties

Specific

Actions

Array

List of actions to be executed. The following actions are available:

  • Change Screen: Change the screen to the specified screen

  • Screen: The screen to change to

  • Fade mode: Selection of animation when moving from the previous page to a new page

  • Speed: Animation duration in milliseconds

  • Delay: Delay in milliseconds before the animation starts.

  • Change to Previous Screen: Change to the previous screen

  • Fade mode: Selection of animation when moving from the previous page to a new page

  • Speed: Animation duration in milliseconds

  • Delay: Delay in milliseconds before the animation starts.

  • Obj Set X: Set the x coordinate of the object

  • Object: The object to set the x coordinate

  • X: The x coordinate to set

  • Obj Get X: Get the x coordinate of the object

  • Object: The object to get the x coordinate

  • Store result into: The variable to store the x coordinate

  • Obj Set Y: Set the y coordinate of the object

  • Object: The object to set the y coordinate

  • Y: The y coordinate to set

  • Obj Get Y: Get the y coordinate of the object

  • Object: The object to get the y coordinate

  • Store result into: The variable to store the y coordinate

  • Obj Set Width: Set the width of the object

  • Object: The object to set the width

  • Width: The width to set

  • Obj Get Width: Get the width of the object

  • Object: The object to get the width

  • Store result into: The variable to store the width

  • Obj Set Height: Set the height of the object

  • Object: The object to set the height

  • Height: The height to set

  • Obj Get Height: Get the height of the object

  • Object: The object to get the height

  • Store result into: The variable to store the height

  • Obj Set Style Opa: Set the opacity of the object

  • Object: The object to set the opacity

  • Opacity: The opacity to set (0-255)

  • Obj Get Style Opa: Get the opacity of the object

  • Object: The object to get the opacity

  • Store result into: The variable to store the opacity

  • Obj Add Style: Add a style to the object

  • Object: The object to add the style

  • Style: The style to add

  • Obj Remove Style: Remove a style from the object

  • Object: The object to remove the style

  • Style: The style to remove

  • Obj Set Flag Hidden: Set the hidden flag of the object

  • Object: The object to set the hidden flag

  • Hidden: The hidden flag value

  • Obj Add Flag: Add a flag to the object

  • Object: The object to add the flag

  • Flag: The flag to add

  • Obj Clear Flag: Clear a flag from the object

  • Object: The object to clear the flag

  • Flag: The flag to clear

  • Obj Has Flag: Check if the object has the specified flag

  • Object: The object to check the flag

  • Flag: The flag to check

  • Store result into: The variable to store the result

  • Obj Set State Checked: Set the checked state of the object

  • Object: The object to set the checked state

  • Checked: The checked state to set

  • Obj Set State Disabled: Set the disabled state of the object

  • Object: The object to set the disabled state

  • Disabled: The disabled state to set

  • Obj Add State: Add a state to the object

  • Object: The object to add the state

  • State: The state to add

  • Obj Clear State: Clear a state from the object

  • Object: The object to clear the state

  • State: The state to clear

  • Obj Has State: Check if the object has the specified state

  • Object: The object to check the state

  • State: The state to check

  • Store result into: The variable to store the result

  • Arc Set Value: Set the value of the arc

  • Object: The arc to set the value

  • Value: The value to set

  • Bar Set Value: Set the value of the bar

  • Object: The bar to set the value

  • Value: The value to set (0-100)

  • Animated: Use animation when setting the value

  • Dropdown Set Selected: Set the selected item of the dropdown

  • Object: The dropdown to set the selected item

  • Selected: The index of the selected item

  • Image Set Src: Set the source image of the image

  • Object: The image to set the source

  • Src: The source image to set given as a string

  • Image Set Angle: Set the angle of the image

  • Object: The image to set the angle

  • Angle: The angle to set. Angle has 0.1 degree precision, so for 45.8° set 458.

  • Image Set Zoom: Set the zoom of the image

  • Object: The image to set the zoom

  • Zoom: The zoom to set. Set factor to 256 to disable zooming. A larger value enlarges the images (e.g. 512 double size), a smaller value shrinks it (e.g. 128 half size).

  • Label Set Text: Set the text of the label

  • Object: The label to set the text

  • Text: The text to set

  • Roller Set Selected: Set the selected item of the roller

  • Object: The roller to set the selected item

  • Selected: The index of the selected item

  • Animated: Use animation when setting the selected item

  • Slider Set Value: Set the value of the slider

  • Object: The slider to set the value

  • Value: The value to set

  • Animated: Use animation when setting the value

  • Keyboard Set Textarea: Set the textarea for the keyboard

  • Object: The keyboard to set the textarea

  • Textarea: The textarea to set

  • Group Focus Obj: Focus the object

  • Object: The object to focus

  • Group Focus Next: Focus the next object in the group

  • Group: The group to focus the next object

  • Group Focus Prev: Focus the previous object in the group

  • Group: The group to focus the previous object

  • Group Get Focused: Get the focused object in the group

  • Group: The group to get the focused object

  • Store result into: The variable to store the focused object

  • Group Focus Freeze: Do not let to change the focus from the current object

  • Group: The group to freeze/unfreeze the focus

  • Enabled: true: freeze, false: release freezing (normal mode)

  • Group Set Wrap: Set whether focus next/prev will allow wrapping from first->last or last->first object.

  • Group: The group to set the wrap

  • Enabled: true: wrap, false: no wrap

  • Group Set Editing: Manually set the current mode (edit or navigate).

  • Group: The group to set the editing mode

  • Enabled: true: edit mode, false: navigate mode

  • Anim X: Animate the x coordinate of the object

  • Object: The object to animate

  • Start: The start value of the animation

  • End: The end value of the animation

  • Delay: Delay in milliseconds before the animation starts

  • Time: Animation duration in milliseconds

  • Relative: Determines whether Start and End values are relative to the current value or are absolute values.

  • Instant: If checked apply the start value immediately, otherwise apply the start value after a delay when the animation really starts

  • Path: The animation path

  • Anim Y: Animate the y coordinate of the object

  • Object: The object to animate

  • Start: The start value of the animation

  • End: The end value of the animation

  • Delay: Delay in milliseconds before the animation starts

  • Time: Animation duration in milliseconds

  • Relative: Determines whether Start and End values are relative to the current value or are absolute values.

  • Instant: If checked apply the start value immediately, otherwise apply the start value after a delay when the animation really starts

  • Path: The animation path

  • Anim Width: Animate the width of the object

  • Object: The object to animate

  • Start: The start value of the animation

  • End: The end value of the animation

  • Delay: Delay in milliseconds before the animation starts

  • Time: Animation duration in milliseconds

  • Relative: Determines whether Start and End values are relative to the current value or are absolute values.

  • Instant: If checked apply the start value immediately, otherwise apply the start value after a delay when the animation really starts

  • Path: The animation path

  • Anim Height: Animate the height of the object

  • Object: The object to animate

  • Start: The start value of the animation

  • End: The end value of the animation

  • Delay: Delay in milliseconds before the animation starts

  • Time: Animation duration in milliseconds

  • Relative: Determines whether Start and End values are relative to the current value or are absolute values.

  • Instant: If checked apply the start value immediately, otherwise apply the start value after a delay when the animation really starts

  • Path: The animation path

  • Anim Opacity: Animate the opacity of the object

  • Object: The object to animate

  • Start: The start value of the animation

  • End: The end value of the animation

  • Delay: Delay in milliseconds before the animation starts

  • Time: Animation duration in milliseconds

  • Relative: Determines whether Start and End values are relative to the current value or are absolute values.

  • Instant: If checked apply the start value immediately, otherwise apply the start value after a delay when the animation really starts

  • Path: The animation path

  • Anim Image Zoom: Animate the zoom of the image

  • Object: The object to animate

  • Start: The start value of the animation

  • End: The end value of the animation

  • Delay: Delay in milliseconds before the animation starts

  • Time: Animation duration in milliseconds

  • Relative: Determines whether Start and End values are relative to the current value or are absolute values.

  • Instant: If checked apply the start value immediately, otherwise apply the start value after a delay when the animation really starts

  • Path: The animation path

  • Anim Image Angle: Animate the angle of the image

  • Object: The object to animate

  • Start: The start value of the animation

  • End: The end value of the animation

  • Delay: Delay in milliseconds before the animation starts

  • Time: Animation duration in milliseconds

  • Relative: Determines whether Start and End values are relative to the current value or are absolute values.

  • Instant: If checked apply the start value immediately, otherwise apply the start value after a delay when the animation really starts

  • Path: The animation path

Inputs

seqin

SEQ | OPTIONAL

A standard sequence input.

Outputs

seqout

SEQ | OPTIONAL

A standard sequence output.

Examples

  • Change Screen
Page content