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Tileview

Description

This widget is work in progress, it means that you can add it to your project and Studio will generate all the code for its creation, but for anything more than that you should do it in your custom code, for example after ui_init() has been called.

More info

Properties

General

Name

String

Widget name. We reference the Widget within the project by its name, for example in the LVGL action. For each Widget, we must choose a unique name within the entire project. This field is optional and does not need to be set if we do not need to reference the Widget.

Group

ObjectReference

The name of the input group this widget belongs to.

Group index

Number

Defines the order of widgets within group. This is similar to tabindex in HTML:

  • if “Group index” is 0 then group order is the same as in Widgets Structure
  • if “Group index” is > 0 then widget is added to the group before any widget with “Group index” 0 and before any widget with the greater “Group index” value. That is, “Group index”=4 is added before “Group index”=5 and “Group index”=0, but after “Group index”=3. If multiple widgets share the same “Group index” value, their order relative to each other follows their position in the Widgets Structure.
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